W dniach od 8 do 19 sierpnia w Barcelonie miała miejsce kolejna mobilność programu Erasmus+ realizowana w ramach projektu MARS. Program kursu Teaching and Technology: Classroom Management and ICT Solutions koncentrował się na praktycznych umiejętnościach przydatnych w pracy z ambitną i zdolną młodzieżą. Wirtualna rzeczywistość, game-based learning, project-based learning, aplikacje i gry edukacyjne lecz również odwrócona lekcja czy metoda jigsaw - to tylko wybrane zagadnienia omawiane w trakcie kursu. Warsztaty w terenie, m.in. w muzeum umożliwiały zastosowanie aktywnych i nowoczesnych metod nauczania i motywowania uczniów w praktyce. Kurs był doskonałą okazją do wymiany doświadczeń z nauczycielami z wielu krajów Europy.
FINAL REPORT
Adelajda Patyk
- Place: Barcelona, Rambla de Catalunya 15, 2º 2ª 08007
Institution: European Academy of Creativity
Contact person: Dr Alessandro Pumpo
- Schedule 8-13 August
Schedule 15-20 August
- Competences aquired – course outcomes:
I have lenart how to:
– Manage a classroom effectively by establishing rules with logical consequences;
– Deal with difficult behaviors by working on collaborative solutions;
– Give clear instructions, organize pair and group work, and develop positive relationships;
– Motivate learners and get them to reflect on their behavior;
– Organize and plan for a Flipped Classroom experience;
– Assess students and provide feedback using portfolios, rubrics, and other forms;
– Use different educational apps in class, providing students with the best learning experience.
– Acquire a general overview of the many educational possibilities of using educational apps and the motivational dimension brought to the classroom when using them.
– Be able to choose the most suitable ones according to students’ needs.
– Master of social media, games and quiz apps.
– Foster students’ creativity and improve studying techniques using apps.
– Apps to structure information, to better analyze, comprehend, synthesize, recall and generate new ideas.
- I have also lenart how to:
- Respond appropriately to students with diverse learning needs;
- Face and handle unexpected situations in the classroom;
- Interact and communicate with colleagues, students, parents and administrators;
- Implement new strategies and techniques in their teaching practices;
- Unfortunatelly, I haven’t lenart about Flubaroo, Symbaloo, Edmodo and other platforms, which were originally in the course program. It was replaced with Game Based Learning and Virtual and Extended Reality.